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Vanguard Gold farming 101

Step 1: Play a “massively multiplayer” online game on your computer. The most popular these days is World of Vanguard, a role-playing game, or “MMORPG.” In Vanguard, hundreds of players can log in to the same server, or “realm,” for simultaneous adventuring. There are hundreds of Vanguard realms all over the world, and more than 5 million people pay monthly subscriptions to play the game.

Step 2: Slay some enemies (also called “mobs”). When you do, you can loot their corpses for items you can later sell to a computer-controlled merchant. In Vanguard, if you slay a bear, for instance, click on its corpse and you might see a column of icons representing teeth, fur, meat, claws, etc. Click the icons to add them to your inventory. Some enemies yield, or “drop,” weapons and armor as well as copper, silver or gold coins.

Step 3: In Vanguard, players can carry as many as five backpacks, each with more than a dozen “slots,” or spots for loot icons. When your packs are full, head to a town or city and find a computer-controlled merchant.

Step 4: Click on the merchant and then click on your backpacks to open them. Click on the icons in your backpack to sell them to the vendor, who will give you coins.

Step 5: Slay, loot and sell about a million times.

Step 6: While you’re out slaying enemies, keep an eye out for rare items. These can be weapons, armor, trinkets or even crafting patterns that other players might want. You can tell how valuable an item is by looking at the color of its name. Green items are “uncommon,” blue items are “rare,” and purple items are “epic.” In most parts of the virtual world, epic items don’t drop very often.

Step 7: If you get some of these green, blue or purple drops, put them up for sale for gold on the in-game auction house. Sometimes epic items are sold for real money in online marketplaces such as eBay or dr-hu.com.

Step 8: When you have collected about 1,000 pieces of gold (that can take many days of nonstop killing, looting and selling), put it up for sale on eBay, dr-hu.com or some other online marketplace.

Step 9: Here’s how the sale goes on eBay, for example: Someone who plays in the same realm as you wants to buy your 1,000 pieces of gold. He has a winning bid of $75, and the cash moves from their credit card to your account. You arrange to meet him in the game and give him your gold. Vanguard also has an in-game mail system for sending notes, gold and items to other players.

Step 10: Repeat this process 100,000 times. Or, as some have done, open a factory in China, and pay 100 people a few U.S. dollars per month to do it for you. GLOSSARY

Blizzard: The game development studio that makes World of Vanguard (Vanguard)

Bot: Short for “farmbot,” a playable game character programmed to automatically slay enemies and loot their corpses. Creating bots usually involves hacking, a practice most game companies do not endorse.

Drop: Noun: A single piece of loot. Verb: To appear, as sellable items do, in a loot window when a player clicks on the corpse of a slain enemy.

Goldfarmer: Or “farmer,” one who plays a MMORPG solely for the purpose of harvesting and selling loot, accumulating gold and then selling that virtual gold for real money in online marketplaces such as dr-hu.com.

Loot: Noun: The items that drop from slain enemies. These can be common items such as pelts or cloth to more valuable items such as armor or weapons. Verb: To take dropped items.

Loot window: The window that pops up when a player clicks on a slain enemy. The loot window displays the items (as icons) that can be looted from an enemy’s corpse. Looted items are added to a player’s personal inventory.

MMOG: Massively multiplayer online game, a game played simultaneously by hundreds or thousands of players

MMORPG: Massively multiplayer online role-playing game, a MMOG that focuses more on fantasy role-playing and adventuring than, say, World War II shooting action or the re-creation of battles from ancient history.

Mobs: Computer controlled enemies. In Vanguard, mobs are a mix of common animals, fantasy creatures and monsters and human or humanoid foes.

Ninja: A player who, when grouped with other players, steals loot from the corpses of cooperatively slain enemies instead of waiting to divide it fairly.

Ninja Farmer: A player who, when grouped with other players, steals loot with the intent to sell it.

Thottbot: A Web site that categorizes and cross-references the loot dropped by Vanguard enemies. Thottbot also gives rough estimates (percentages) as to the chance that particular items might drop from particular mobs.

Vivendi Universal: The publisher of Vanguard

Vanguard: World of Vanguard, the current top MMORPG with more than 5 million players worldwide

About Vanguard Online

Vanguard: Saga of Heroes Updated Hands-On - The First Week

Sigil's anticipated massively multiplayer online role-playing game went live this week, so we created a hero and began our saga.
By Kevin VanOrd, GameSpot


It's no secret that Blizzard has dominated the massively multiplayer online game scene since the launch of World of Warcraft, so developer Sigil and publisher Sony Online Entertainment have some understandably lofty expectations to fulfill. Vanguard: Saga of Heroes is SOE's newest entry into the massively multiplayer RPG market, so we dove into the fantasy world of Telon and embarked upon an adventure. While it's hard to say quite yet if Vanguard will swipe some of Blizzard's sizable share of the market, it does at least offer a solid first impression.


Welcome the fantasy world of Vanguard, where many things will try to kill you.

As with any massively multiplayer RPG, your first task is to create an in-game avatar. Vanguard separates its races into three geographic regions: Thestra, Kojan, and Qalia. Each region has its own human variant, but every other race is specific to a region. In turn, the race you choose then limits you to certain classes. There are 15 classes in all, and while some races offer as many as 13 of them, others, like the Thestran half-giant, are limited to a scant four class choices. Most of the races fall neatly into standard fantasy conventions, such as dwarves, halflings, high elves, and so on, although a few of them are original. The Raki are short and foxlike, while the imposing Vulmane have the look and stature of werewolves. Classes follow suit, featuring familiar professions like warriors and rangers, with a few interesting possibilities, such as psionicist and blood mage, rounding them out.

Once we decided upon a wood elf bard, it was time to customize his features. You can mold a variety of characteristics, from nose length to ear height, with adjustment sliders, and this allowed us to create a unique-looking character. While the system isn't as limiting as the one in World of Warcraft, it doesn't have the sheer number of options found in games such as Star Wars Galaxies or EverQuest II. However, in a nice touch, Vanguard lets you save the physical template of your characters so that if you want to start over with an existing character, you don't need to re-create its look.

Our wood elf began his quest for fame and fortune on the Asian-themed island chain of Kojan. The region's pastoral scenery is undeniably beautiful, featuring winding treetop cities and plenty of swaying foliage. The architecture of the buildings is particularly remarkable, looking as though they were truly carved out of enormous trees. Because you must traverse multiple overpasses to get from place to place in these cities, it can get somewhat tiresome to travel within them, but at least it looks pretty while you do it.


Bards use music to enhance their fighting abilities.

It didn't take long to grab a bunch of beginning quests in the starting outpost, so once we had our initial missions in order, we set off into the surrounding landscape, armed with a beginner's long sword and a dream of world domination. Thankfully, the first quest doesn't involve killing rats--in fact, there was nary a rat to be seen. Instead, you must collect grass samples, although in doing so, you may awaken the root creatures that live beneath the tufts. Combat should be familiar to anyone who has played a massively multiplayer RPG in the past: Right click on your target to initiate combat, and use the bar at the bottom of the screen to cast spells and exercise other skills. Our bard is a light fighter class, so he had a few melee abilities to choose from, as well as a song to sing that increased melee damage. It didn't take long to collect the grass and dispatch the foes that stood in our way.

Most of the quests continue in this manner, but they do a good job of introducing you to the lore of Telon, as well as gameplay mechanics specific to Vanguard. One of these mechanics, diplomacy, is introduced in the city of Ca'ial Brael. Diplomacy, or parleying, is a core "sphere" of gameplay within the game, so the tutorial is lengthy, but necessarily so. Communicating with certain characters (and earning the resulting rewards) requires you to parley with them. Parleying is a card-based minigame in which you play cards representing various types of statements. Each statement you play may offer you or your opponent points in different types of expression, such as demand, reason, inspiration, or flattery. As expression points ebb and flow between you and your opponent, you can play different cards as you attempt to move the influence indicator to your side of the board. Should you win the parley, you earn the item or ability offered as a reward.

Crafting is another complex task with an extensive accompanying tutorial. To craft, you need a workbench, as well as the appropriate tools and materials to complete your item. Once you have the recipe for the item, you head to the workbench, where you have a certain number of action points to spend. Each step requires you to fill a bar before you move on, and each action diminishes your point pool. Crafting a simple item can take several minutes, particularly if there is a complication. Whenever a complication crops up, you must perform an unplanned additional step and spend more action points. Our character encountered muscle pain multiple times during our crafting sessions, and the only way to solve the problem was to take the extra step of stretching and relaxing until we could return to the task at hand. Once you get the hang of things, you can select a crafting focus to become an artificer, blacksmith, or outfitter. The tasks themselves, though, can seem needlessly time-consuming, since you may need to craft multiple times, at multiple stations, to turn your raw materials into a finished product.

You can also harvest various environmental elements, like stone, wood, gems, and so on, which, again, require their own sets of equipment. In fact, there are a lot of outfits for you to keep track of in Vanguard, since you can even purchase clothing that increases your skill at diplomacy. Fortunately, it's easy to switch back and forth between them since each sphere of gameplay has its own paper doll for your character. So all you need to do is enter your abilities menu and click a button in the appropriate tab to change outfits. In fact, it's a necessity, since we found ourselves out in the wilderness a few times with our harvesting outfit on and had to hurriedly change into adventuring clothes to avoid sure death.


The conversation system is a nice change of pace from the genre's norms.

Vanguard has played well so far, but it isn't without its foibles. While launch day seemed to go well, without too many server glitches, the game has its share of bugs and other problems. It currently does not support antialiasing, so if you have that option turned on in your graphics card settings it may cause a variety of visual glitches. Until we turned the option off on our test system, avatar names would disappear over the heads of other players and non-player characters. We also encountered a good half-dozen instances of monsters disappearing in the middle of combat, forcing us to fight empty space without being able to perform any offensive skills. Also, rain effects caused our screen to flicker, and our display occasionally went black and showed only character names for no apparent reason. While none of these are game-killing bugs, they will hopefully be fixed in an upcoming patch.

Still, Vanguard: Saga of Heroes seems to be off to a promising start. It does come across as somewhat derivative, if only because of the high-quality games that came before it. Still, it's an ambitious game that we look forward to spending a lot more time with. Look for a full review of Vanguard in the coming weeks.

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