Please
remember to include the following information with Paypal note. (To ensure
fastest delivery please attach your server name, char name, online pick up
time to your PayPal note.)
* Server Name * Character Name
* Online Pick up time
* Phone number (required)
Please contact us when you are online and ready to pick up.
Usually we do 24/7 instant delivery so please stay in game waiting
for us to contact you. With fast and courteous service, your gaming needs
can be satisfied any time of the day. The
gold should be in your in-game mailbox a few hours after we received your
payment.
Other Payment
Options:
Other than
Paypal, we also welcome payment from money order, check,
Western
Union or
MoneyGram money transfer, and we are
happy to accept credit cards.
1. Money
order or Check payment
To send a
payment via money order, simply go to your bank or post office
and request a money order for the necessary amount. Mail the
money order to the following address along with your name,
contact information, your email, phone number, your character's
server, character's name, faction, and brief details you
ordered.
Payable to: American Borch F & T Group, Inc.
American Borch F & T Group, Inc. PO Box 2331
Union City, CA 94587 USA
To send
an order via
Western Union or
MoneyGram, simply go to www.westernunion.com or
www.moneygram.com and find a local agents near your location.
Most of the Walmart Stores in the USA have
MoneyGram services. Please make payable to:
Kun Hu PO Box 2331 Union City, CA 94587
USA Phone: 888-331-3766
After
you've sent your payment, please email us your name, address,
phone number, money control number, and your account information
to us. After we receive it, we will send a confirmation email
back to you with your Order Number.
3. Credit
Card Payment
Pay Us
with credit card through our merchant account. If you do not want to use PayPal to send us your payment, we can
also accept credit card through our business merchant account.
FAX Number: (510) 494 -1858
We
require the following information:
1. A brief description of the order. 2. The amount you are authorizing to be charged. 3. The 16 digit credit card number. 4. The expiry date for the credit card. 5. The billing phone number. 6. The billing address and zip/postal code. 7. The cardholder's name as it appears on the card. 8. The 3 digit CCV/Security code from the back of your credit
card. 9. The signature of the cardholder.
Please make sure that all information is legible. The fax is
only viewed by the person processing your order.
We Only Ship to Paypal
Confirmed & Verified Address. No exception, sorry.
Money Order, Check and Western Union money transfer is welcomed for both
US and international buyers. For non-US buyers, Money order and Western
Union Money transfer ONLY. Thanks
YOU MUST INCLUDE CORRECT PHONE # IN YOUR PAYPAL NOTE
Step 1:
Play a “massively multiplayer” online game on your computer. The most popular
these days is
World of
Vanguard, a role-playing game, or “MMORPG.” In
Vanguard, hundreds of players can log in to the same server, or “realm,” for
simultaneous adventuring. There are hundreds of
Vanguard realms all over the world, and more than 5 million people pay monthly
subscriptions to play the game.
Step 2:
Slay some enemies (also called “mobs”). When you do, you can loot their corpses
for items you can later sell to a computer-controlled merchant. In
Vanguard, if you slay a bear, for instance, click on its corpse and you might see
a column of icons representing teeth, fur, meat, claws, etc. Click the icons to
add them to your inventory. Some enemies yield, or “drop,” weapons and armor as
well as copper, silver or
gold coins.
Step 3:
In
Vanguard, players can carry as many as five backpacks, each with more than a
dozen “slots,” or spots for loot icons. When your packs are full, head to a town
or city and find a computer-controlled merchant.
Step 4:
Click on the merchant and then click on your backpacks to open them. Click on
the icons in your backpack to sell them to the vendor, who will give you coins.
Step 5:
Slay, loot and sell about a million times.
Step 6:
While you’re out slaying enemies, keep an eye out for rare items. These can be
weapons, armor, trinkets or even crafting patterns that other players might
want. You can tell how valuable an item is by looking at the color of its name.
Green items are “uncommon,” blue items are “rare,” and purple items are “epic.”
In most parts of the virtual world, epic items don’t drop very often.
Step 7:
If you get some of these green, blue or purple drops, put them up for sale for
gold on the in-game auction house. Sometimes epic items are sold for real
money in online marketplaces such as eBay or
dr-hu.com.
Step 8:
When you have collected about 1,000 pieces of
gold (that can take many days of nonstop killing, looting and selling), put
it up for sale on eBay,
dr-hu.com or some other online
marketplace.
Step 9:
Here’s how the sale goes on eBay, for example: Someone who plays in the same
realm as you wants to buy your 1,000 pieces of
gold. He has a winning bid of $75, and the cash moves from their credit card
to your account. You arrange to meet him in the game and give him your
gold.
Vanguard also has an in-game mail system for sending notes,
gold and items to other players.
Step 10:
Repeat this process 100,000 times. Or, as some have done, open a factory in
China, and pay 100 people a few U.S. dollars per month to do it for you.
GLOSSARY
Bot:
Short for “farmbot,” a playable game character programmed to automatically slay
enemies and loot their corpses. Creating bots usually involves hacking, a
practice most game companies do not endorse.
Drop:
Noun: A single piece of loot. Verb: To appear, as sellable items do, in a loot
window when a player clicks on the corpse of a slain enemy.
Goldfarmer:
Or “farmer,” one who plays a MMORPG solely for the purpose of harvesting and
selling loot, accumulating gold and then selling that virtual gold for real
money in online marketplaces such as dr-hu.com.
Loot:
Noun: The items that drop from slain enemies. These can be common items such as
pelts or cloth to more valuable items such as armor or weapons. Verb: To take
dropped items.
Loot window:
The window that pops up when a player clicks on a slain enemy. The loot window
displays the items (as icons) that can be looted from an enemy’s corpse. Looted
items are added to a player’s personal inventory.
MMOG:
Massively multiplayer online game, a game played simultaneously by hundreds or
thousands of players
MMORPG:
Massively multiplayer online role-playing game, a MMOG that focuses more on
fantasy role-playing and adventuring than, say, World War II shooting action or
the re-creation of battles from ancient history.
Mobs:
Computer controlled enemies. In
Vanguard, mobs are a mix of common animals, fantasy creatures and monsters and
human or humanoid foes.
Ninja:
A player who, when grouped with other players, steals loot from the corpses of
cooperatively slain enemies instead of waiting to divide it fairly.
Ninja Farmer:
A player who, when grouped with other players, steals loot with the intent to
sell it.
Thottbot:
A Web site
that categorizes and cross-references the loot dropped by
Vanguard enemies. Thottbot also gives rough estimates (percentages) as to the
chance that particular items might drop from particular mobs.
Vanguard:
World of
Vanguard, the current top MMORPG with more than 5 million players worldwide
About Vanguard
Online
Vanguard: Saga of Heroes Updated
Hands-On - The First Week
Sigil's anticipated massively multiplayer online role-playing game went
live this week, so we created a hero and began our saga.
By Kevin VanOrd, GameSpot
It's no secret that Blizzard has dominated the massively multiplayer
online game scene since the launch of World of Warcraft, so developer
Sigil and publisher Sony Online Entertainment have some understandably
lofty expectations to fulfill. Vanguard: Saga of Heroes is SOE's newest
entry into the massively multiplayer RPG market, so we dove into the
fantasy world of Telon and embarked upon an adventure. While it's hard
to say quite yet if Vanguard will swipe some of Blizzard's sizable share
of the market, it does at least offer a solid first impression.
Welcome the fantasy world of Vanguard, where many things will try to
kill you.
As with any massively multiplayer RPG, your first task is to create an
in-game avatar. Vanguard separates its races into three geographic
regions: Thestra, Kojan, and Qalia. Each region has its own human
variant, but every other race is specific to a region. In turn, the race
you choose then limits you to certain classes. There are 15 classes in
all, and while some races offer as many as 13 of them, others, like the
Thestran half-giant, are limited to a scant four class choices. Most of
the races fall neatly into standard fantasy conventions, such as
dwarves, halflings, high elves, and so on, although a few of them are
original. The Raki are short and foxlike, while the imposing Vulmane
have the look and stature of werewolves. Classes follow suit, featuring
familiar professions like warriors and rangers, with a few interesting
possibilities, such as psionicist and blood mage, rounding them out.
Once we decided upon a wood elf bard, it was time to customize his
features. You can mold a variety of characteristics, from nose length to
ear height, with adjustment sliders, and this allowed us to create a
unique-looking character. While the system isn't as limiting as the one
in World of Warcraft, it doesn't have the sheer number of options found
in games such as Star Wars Galaxies or EverQuest II. However, in a nice
touch, Vanguard lets you save the physical template of your characters
so that if you want to start over with an existing character, you don't
need to re-create its look.
Our wood elf began his quest for fame and fortune on the Asian-themed
island chain of Kojan. The region's pastoral scenery is undeniably
beautiful, featuring winding treetop cities and plenty of swaying
foliage. The architecture of the buildings is particularly remarkable,
looking as though they were truly carved out of enormous trees. Because
you must traverse multiple overpasses to get from place to place in
these cities, it can get somewhat tiresome to travel within them, but at
least it looks pretty while you do it.
Bards use music to enhance their fighting abilities.
It didn't take long to grab a bunch of beginning quests in the starting
outpost, so once we had our initial missions in order, we set off into
the surrounding landscape, armed with a beginner's long sword and a
dream of world domination. Thankfully, the first quest doesn't involve
killing rats--in fact, there was nary a rat to be seen. Instead, you
must collect grass samples, although in doing so, you may awaken the
root creatures that live beneath the tufts. Combat should be familiar to
anyone who has played a massively multiplayer RPG in the past: Right
click on your target to initiate combat, and use the bar at the bottom
of the screen to cast spells and exercise other skills. Our bard is a
light fighter class, so he had a few melee abilities to choose from, as
well as a song to sing that increased melee damage. It didn't take long
to collect the grass and dispatch the foes that stood in our way.
Most of the quests continue in this manner, but they do a good job of
introducing you to the lore of Telon, as well as gameplay mechanics
specific to Vanguard. One of these mechanics, diplomacy, is introduced
in the city of Ca'ial Brael. Diplomacy, or parleying, is a core "sphere"
of gameplay within the game, so the tutorial is lengthy, but necessarily
so. Communicating with certain characters (and earning the resulting
rewards) requires you to parley with them. Parleying is a card-based
minigame in which you play cards representing various types of
statements. Each statement you play may offer you or your opponent
points in different types of expression, such as demand, reason,
inspiration, or flattery. As expression points ebb and flow between you
and your opponent, you can play different cards as you attempt to move
the influence indicator to your side of the board. Should you win the
parley, you earn the item or ability offered as a reward.
Crafting is another complex task with an extensive accompanying
tutorial. To craft, you need a workbench, as well as the appropriate
tools and materials to complete your item. Once you have the recipe for
the item, you head to the workbench, where you have a certain number of
action points to spend. Each step requires you to fill a bar before you
move on, and each action diminishes your point pool. Crafting a simple
item can take several minutes, particularly if there is a complication.
Whenever a complication crops up, you must perform an unplanned
additional step and spend more action points. Our character encountered
muscle pain multiple times during our crafting sessions, and the only
way to solve the problem was to take the extra step of stretching and
relaxing until we could return to the task at hand. Once you get the
hang of things, you can select a crafting focus to become an artificer,
blacksmith, or outfitter. The tasks themselves, though, can seem
needlessly time-consuming, since you may need to craft multiple times,
at multiple stations, to turn your raw materials into a finished
product.
You can also harvest various environmental elements, like stone, wood,
gems, and so on, which, again, require their own sets of equipment. In
fact, there are a lot of outfits for you to keep track of in Vanguard,
since you can even purchase clothing that increases your skill at
diplomacy. Fortunately, it's easy to switch back and forth between them
since each sphere of gameplay has its own paper doll for your character.
So all you need to do is enter your abilities menu and click a button in
the appropriate tab to change outfits. In fact, it's a necessity, since
we found ourselves out in the wilderness a few times with our harvesting
outfit on and had to hurriedly change into adventuring clothes to avoid
sure death.
The conversation system is a nice change of pace from the genre's norms.
Vanguard has played well so far, but it isn't without its foibles. While
launch day seemed to go well, without too many server glitches, the game
has its share of bugs and other problems. It currently does not support
antialiasing, so if you have that option turned on in your graphics card
settings it may cause a variety of visual glitches. Until we turned the
option off on our test system, avatar names would disappear over the
heads of other players and non-player characters. We also encountered a
good half-dozen instances of monsters disappearing in the middle of
combat, forcing us to fight empty space without being able to perform
any offensive skills. Also, rain effects caused our screen to flicker,
and our display occasionally went black and showed only character names
for no apparent reason. While none of these are game-killing bugs, they
will hopefully be fixed in an upcoming patch.
Still, Vanguard: Saga of Heroes seems to be off to a promising start. It
does come across as somewhat derivative, if only because of the
high-quality games that came before it. Still, it's an ambitious game
that we look forward to spending a lot more time with. Look for a full
review of Vanguard in the coming weeks.
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